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JMC Showcase (2021-2022)

The works featured below are a collection which represents me as a designer, a games developer and a 3D modeller. Completing my Bachelors degree at JMC Academy in 2022 taught me fundamental skills, software knowledge and grew my love for design and management. These attributes are all made visible through my hard work below.

Entryway Project
Modelling | Texturing | Lighting
CoolRender.jpg

(Disclaimer: HDRI, Cactus, Violin, Photo Images, All Books/Magazines & Alpaca Planter in Following Scene were Acquired)

FinalRender.jpg
Nanachi Inspired Model
ZBrush Sculpting | Maya Rendering
(Reference: Made in Abyss - Nanachi)
02.jpg
NanachiFullComplete.jpg
ZBrush.jpg
Goat Girl
ZBrush Sculpting | Substance Painter | Maya Rendering
(A Google reference was used for the final sculp below)
Head06.jpg
ZBrush.jpg
SubsPainte.jpg
Feeding Ducks
Level Design | Story Development | Asset Creator | Producer

(Disclaimer: Tree, Plant and Rock Assets and Houses used from Unity Asset Store)

Maya.png
SubsPainte.jpg
Unity_edited.jpg
Studio Project - Gone Bush
Level Design | Asset Creator | Co-Producer
Fence01Persp.jpg
CollarPersp.jpg
BottlePersp.jpg
Gone Bush - Level Design
Gone Bush - Pre-Alpha Environment Design
01.png
22.png
32.png
15.png
03.png
Maya.png
SubsPainte.jpg
Unity_edited.jpg
Level Design

(Disclaimer: Rock, Plant and Tree Assets used from Unity Asset Store)

Two basic map designs for shooter games or similar.

Each accomodates branching paths, player learning and empowerment, points of conflict and a goal.

Shooter/Capture the Flag level design - two teams face off from their side across to enemy territory to capture the flag, returning it to the centre castle before their opponent or they are killed.

Unity_edited.jpg
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